

Long Jump: to get this one you’ll have to finish test chamber 19 and go all the way to the giant room with the turrets and once you clear them out (and if you haven’t already you can knock them out with each other to get the “Friendly Fire” achievement) you can use the hatches to jump a couple of times across the room using portals and momentum to make it continuous, it might take a couple of tries but you’ll get it eventually and once it pops out you can use the same portals to get back on top Transmission received & Camera shy: if you’ve already beaten the game and haven’t gotten this two yet you’ll have to replay the whole story in order to get them, the first one is pretty simple: destroy all 33 cameras, simple enough but if you don’t do it since the first level you’ll have to start all over again for the radios its a different story, you’ll first have to find them and then find a spot on the same chamber where a mysterious signal plays (You’ll be able to find the radios in weir places like under stairs, on panels on the walls, behind pushed panels and pistons and basically most parts of the level where you’re not really supposed to go and you’ll find the spot when the radio starts playing static and once you get it the radio light will turn green but most times you’ll have to go out of your way and place extra portals to find both the radios and their spots) so here’s a list of all the levels and their camera count:Įscape: 0 cameras, 3 radios (1 for each loading screen)


As you play you’ll get some of the achievements such as “Lab rat” for getting the fully powered portal gun at test chamber 15, “fratricide” at test chamber 17, “Partygoer” at the end of the test and “Heartbraker” at the very end of the game but there are some others that are a little harder
