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Standard outpost actions (Upgrade, Abandon) are now right-justified in the UI, to make it easier to recognize the unique actions on special outposts. The NPC inventory screen now highlights relevant weapons when you hover on a stack of ammunition. You now have access to more information about what a particular outpost is going to offer your community because of various refinements that we added to the outpost claiming screen, the strategy selection screen, and the flyouts on the map.įacility progress meters are no longer trying to pull double duty as cooldown meters, because that was just confusing everyone. When you hover over a red site on the map, the icons for the Plague Hearts that are controlling it now pulsate, letting you know precisely which ones you must destroy to free the site. We made one final tweak to our rebalance of the community skills, raising the Parts income for the maxed-out Electrical skill to 25 per day. We removed the redundant Gardening training action from any base facilities that featured it, now that it is available from all Food outposts. The Hygienic Care strategy at Sasser Hospital in Drucker County now benefits from the Medicine skill and the Pathology specialization, as intended. We increased the plague sample drop rate for Plague Hearts by approximately 25%. Missions to kill Plague Hearts no longer spawn when you have only a single Plague Heart left, making it easier for you to leave that final Plague Heart in place to delay the Legacy Arc from starting. When arriving on a new map, the area around your starting base that is clear of Plague Hearts is now 20% larger, giving you more room to breathe. You now need to go out in person to verify if they have loot.
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Pre-looted sites on harder map difficulties are no longer auto-scouted at the outset. The overall amount of map coverage is about the same, but Plague Hearts overlap less, making it less onerous to free a typical site from their influence. On Nightmare and Lethal map difficulty, you now need to scout the actual site where a Plague Heart lives to reveal its location and its territory (rather than having it automatically appear the moment you enter its territory).Īt harder map difficulty levels, plague territory is now a little smaller, and newly-generated plague hearts are more spread out. We’ve been listening, and have implemented a range of updates to the new features that arrived with Update 25! Difficulty Tuning Thanks again for all the feedback we’ve received from players, both in and out of the Public Test Realm.
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